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PC Gamer (Italian) 36
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PC Gamer IT CD 36 2-2.iso
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SINDEMO
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sindemo2.exe
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pak0.pak
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cine_jc.def
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1998-09-22
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3KB
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110 lines
SDEF
//
// The file declaration section
//
path models/pl_jc
scale 1.16
jc_base.sbm
jc_base.tga
jc_base_dam.tga
//
// Declare the animation types and files
//
idle1 intro_idle.sam
intro_idle.sam
intro_idle_window.sam
intro_sit_idle.sam
intro_sit_to_stand.sam
intro_walkover.sam
intro_wave.sam
walk walk_1handed.sam
walk_1handed walk_1handed.sam
walk_2handed walk_2handed.sam
run run_1handed.sam
run_1handed run_1handed.sam
run_2handed run_2handed.sam
idle_leaning_on_desk.sam
idle_standing_1handed_1.sam
idle_standing_1handed_2.sam
idle_standing_2handed_1.sam
idle_standing_2handed_2.sam
pose idle_melee2.sam
//
// Define model group areas
//
// Polygon group definitions
// Polygon group definitions
id 200 group arm_right_lower bone gun 20 90 175 flesh
id 500 group lenses twosided translucent33
id 100 group glasses metal envmapped
id 5 group head flesh
group head damage 3.0
id 7 group hair fabric
group hair damage 1.0
id 10 group torso_upper fabric
group torso_upper damage 1.0
//id 11 group right_breast flesh
//group right_breast damage 1.0
//id 12 group left_breast flesh
//group left_breast damage 1.0
id 15 group torso_lower fabric
group torso_lower damage 1.0
id 20 group leg_left_upper flesh
group leg_left_upper damage 0.5
id 25 group leg_left_lower flesh
group leg_left_lower damage 0.3
id 30 group leg_right_upper flesh
group leg_right_upper damage 0.5
id 35 group leg_right_lower flesh
group leg_right_lower damage 0.3
id 40 group arm_left_upper fabric
group arm_left_upper damage 0.5
id 45 group arm_left_lower fabric
group arm_left_lower damage 0.3
id 50 group arm_right_upper fabric
group arm_right_upper damage 0.5
id 55 group arm_right_lower fabric
group arm_right_lower damage 0.3
//
// The initialization section
//
!init:
server classname actor
server setsize "-24 -24 0" "24 24 80"
server crouchsize "-28 -28 0" "28 28 56"
server script global/friend.scr
//
// Define the aniamtion sound references
//
//
// The main section
//
!main:
//
// Define the clinet/server animation references
//
server walk_1handed first movementsound
client walk_1handed first footstep .7
server walk_1handed 6 movementsound
client walk_1handed 6 footstep .7
server walk_2handed first movementsound
client walk_2handed first footstep .7
server walk_2handed 6 movementsound
client walk_2handed 6 footstep .7
//
// The SINED declaration section
//
/*SINED cinematic_jc (1 .5 0) (0 0 0) (0 0 0)
JC used for Cinematics
*/